tag:blogger.com,1999:blog-6135333056803222284.post1849069103907471263..comments2023-10-28T05:49:59.840-07:00Comments on Tales from the Gamer Viceroy: Design Thoughts: Beyond Good and Evilprofounddarkhttp://www.blogger.com/profile/16303334636180696453noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-6135333056803222284.post-68994614278340854322012-05-09T10:40:56.964-07:002012-05-09T10:40:56.964-07:00"... depending on your viewpoint and how you ..."... depending on your viewpoint and how you propagate your standpoint."<br /><br />I am fine with such a perspective (and, in fact, that is how I play). These things tend to be subjective. But D&D does not really work that way without a lot of tweaking. When a Paladin detects evil, what is he detecting? Things that we would consider evil? Or something that is objectively evil?profounddarkhttps://www.blogger.com/profile/16303334636180696453noreply@blogger.comtag:blogger.com,1999:blog-6135333056803222284.post-22236779101252773432012-05-09T01:04:21.661-07:002012-05-09T01:04:21.661-07:00Being good or bad solely depends on how you solve ...Being good or bad solely depends on how you solve a problem.<br />That is why there can be a mercyful good god OR a justiceful good god.<br />The one is lawful good the other chaotic good, so to speak (depends really).<br />That said: Justice doesn't need to be good, it can and most often is neutral (lawful in this case)<br />Death can be good, neutral and evil, depending on your viewpoint Quintarhttps://www.blogger.com/profile/05630324676499104472noreply@blogger.com