Star Wars, Fantasy Flight style. |
The Beginner Game has everything a new group of players needs to get started. There are four character folios, featuring notable Star Wars aliens and "fringe" character types. A bounty hunter, a smuggler, a colonist, and a hired gun make up the arrangement of ne'er-do-wells provided with this set. There are also two additional character folios featured on the game's website. An adventure book provides a potential Game Master content to slowly introduce players to the game. There is also a rulebook that summarizes the basic game rules and provides additional information for a group to use after they finish the introductory adventure. To round it off, there is a sheet of tokens, a map of locations featured in the adventure, and some game dice.
Everything in the box, plus two bonus characters. |
Adventure book and rulebook. Just enough to get you started with the game... |
Custom Dice and Multi-Level Success
There is also the matter of the dice. Like the Warhammer Fantasy Roleplaying Game, the new Star Wars RPG uses custom dice. These dice are used to build dice pools based on talent, skill, difficulty, and other challenges. There are "good" dice (green, yellow, and light blue) and "bad" dice (purple, red, and black). On any skill check, a player will build a pool of good dice based on his character's abilities and then add bad dice based on the difficulty of the challenge faced.
Colorful dice with custom faces. |
Let's assume somebody failed her skill check on this one. |
Let me provide an example to illustrate the effect. While aboard a freighter owned by a rather unpleasant Trandoshan, Sasha the Explorer shot her slugthrower at him. The player made his dice pool and rolled, resulting in two successes, three failures, four advantage, and two threat. Sasha had missed (since the failures cancelled out the successes) but had two advantage. Sasha's player decided that although the shot had missed, it hit some steam piping behind the Trandoshan, blowing a bunch of steam in his face and making his next attack more difficult (represented by an added bad die).
As a fan of story games and collaborative narratives in role-playing games, the dice mechanics became a very interesting way for players to adapt the story to their dice. To a certain extent, it became a measured amount of "fail forward" with some "succeed backwards" thrown in for effect. When one player attempted to distract the local junk dealer with Charm, he rolled a number of successes but also a handful of threat (disadvantage). He succeeded at the distraction but creatively interpreted the threat as the junk dealer misinterpreting the charm as a thinly-veiled sexual advance. A group that is flexible in their narrative can use the success/advantage and failure/threat mechanics to really drive interesting narratives within the Star Wars universe.
FFG and Three-book Monte
The interesting thing about what Fantasy Flight has announced regarding the Star Wars RPG is the peculiar way that they seem to be designing and marketing the game. Edge of the Empire is the first of three role-playing game rulebooks that they intend to publish. In addition, they have announced Star Wars: Age of Rebellion and Star Wars: Force and Destiny. Edge of the Empire specifically focuses on smugglers, traders, bounty hunters, and other sorts of "fringers" within the Rebellion-era Star Wars universe. Essentially, FFG has provided us Star Wars: Scoundrels, the role-playing game.
FFG must have been big fans of this kind of thing. |
Not the sort of campaign your group is expected to play. |
Overall, a Good Introduction
Fantasy Flight has provided a good introductory product for their upcoming Star Wars RPG. It comes with content that familiarizes players with the rules of the new Star Wars RPG in a relatively simple way. It takes the Star Wars universe and carves out a specific niche for players to have adventures in. This niche may not make sit right with the general view of the Star Wars universe, but it is an interesting take on the setting and one that is sure to appeal to a variety of different Star Wars fans. The mechanics are peculiar at first but eventually become an interesting way to share narrative control over the game. Given what has been provided, I look forward to the Core Rulebook when it becomes available later this year.
Fantasy Flight has provided a good introductory product for their upcoming Star Wars RPG. It comes with content that familiarizes players with the rules of the new Star Wars RPG in a relatively simple way. It takes the Star Wars universe and carves out a specific niche for players to have adventures in. This niche may not make sit right with the general view of the Star Wars universe, but it is an interesting take on the setting and one that is sure to appeal to a variety of different Star Wars fans. The mechanics are peculiar at first but eventually become an interesting way to share narrative control over the game. Given what has been provided, I look forward to the Core Rulebook when it becomes available later this year.
Nobody said I could not run my own version of Star Wars: Edge of the Republic... |