Miles Edgeworth had been a character I had thought about for quite some time. It only seemed natural for the "Devil Prosecutor" to be a warlock. It was only a matter of tweaking the pact powers and abilities until I got something that I liked. Moving on, I felt that the Fey Pact Binder had some utility for adaptation into a Phoenix Wright character as it had the close blast and burst powers that seemed to fit right. As I already had plans for Phoenix Wright, I tried to think about what other important character would fit this model. From there, it began to come together.
Phoenix Wright's protégé, Apollo Justice. |
Without the Warlock's Curse, there's a lot less going on. |
All of this felt like it worked, just a bit, into the Fey Pact Binder. His At-Will attacks fit nicely into the iconic "Objection" and "Hold It" maneuvers of the game while his Encounter power was torqued to feel like Apollo's iconic "Gotcha" mode. Some of the other abilities and powers required some thought, but this became easy to do once I actually remembered Apollo's story and how he fits within the greater Phoenix Wright universe.
*** MILD SPOILER AHEAD ***
Nonetheless, Apollo was worth conversion in the Dungeons & Dragons model because his mystical bloodline fit well with some of the things that felt otherwise un-lawyerly. As a decedent of the great magician Magnifi Gramarye, magic was part of his thing. Rolling him in with the rest of the family of magicians seemed appropriate for his more ridiculous powers, such as the Eladrin Fey Step. As I proceeded to build other characters from this game, it worked even better as another character could also share in the "Gramarye Bloodline" in a similar way.
*** END SPOILER ***
Hopefully, Apollo Justice can bring something new and interesting your Dungeons & Dragons: Encounters sessions. He is ridiculous, absurd, but most importantly he is all Essentials. He should be relatively simple for new players to get into and have fun playing.
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