I started playing Phoenix Wright: Ace Attorney before going to law school. I used to always insist that I was "training" for my big days as a lofty attorney. I would never have believed that somebody could make a classic adventure game out of comical parody courtroom drama, but they did. The characters were ridiculous, entertaining, and all around awesome. As I fell knee deep into Dungeons & Dragons character development, I felt like I wanted to find a way to capture some of those characters into the D&D game.
The challenge proved harder than I anticipated. Making Phoenix Wright proved more difficult than I had imagined. What I wanted was some sort of psychic, ranged defender. I wanted to find a character that felt like he did what Phoenix Wright did so the re-skinning would be simple. After months of struggle, I gave up. But, in that time, something else came to mind. There was a character, easily captured within the game rules, that I could make. From that, I began to work.
|The fabled "Devil Prosecutor," Miles Edgeworth.|
|Former student of Manfred von Karma...|
Warlock aficionados will likely detect that I have broken up the Warlock's Curse power into *four* different abilities on the card. Honestly, that was done to make the Warlock's Curse power more digestible for new players. It is a huge block of text that is quite confusing for players new and old. In this format, I had hoped to present it in a way that was functional and easy to understand. Of course, as I had chosen the Sorcerer-King Pact, I had to introduce a way to track "fell might." It did not take long to develop and system, though, and from that Miles Edgeworth was born into the world of Dungeons & Dragons.
[Note: I posted an "alternate image" version that matches better with the other Ace Attorney characters presented on this blog.]